Author: Gustavo Nogueira de Menezes

  • [Online Event] Exploring Creative Tools for Cultural Heritage – June 10th

    [Online Event] Exploring Creative Tools for Cultural Heritage – June 10th

    We are excited to invite you to an online gathering on June 10th at 2-4 PM CEST, co-hosted by the University of Jena, Netherlands Institute of Sound and Vision, ICARUS, and Time Machine Organization to present the results of C4Education project, launched as Heritage Innovation Lab. This virtual event will host a discussion on integrating…

  • Extended reality tools for cultural heritage: an overview of available technologies

    Extended reality tools for cultural heritage: an overview of available technologies

    Author: Ekin Derdiyok (Marketing Specialist at ZAUBAR) eko@zaubar.com Date: 2024-05-03 Extended reality (XR) tools are becoming crucial for cultural and heritage institutions like galleries, libraries, archives, museums, universities, and various cultural organizations. These tools, including virtual reality (VR), augmented reality (AR), and mixed reality (MR), provide unique ways to deeply connect with audiences, enhance learning…

  • Embracing the Future: The Role of Digital Humanities at SUB Göttingen

    Embracing the Future: The Role of Digital Humanities at SUB Göttingen

    In an era where digital technology pervades every aspect of our lives, the field of humanities has not been left behind. The State and University Library (SUB) Göttingen is at the forefront of integrating digital technologies with humanities research, showcasing a commitment to advancing knowledge and fostering innovation. The Digital Humanities (DH) at SUB Göttingen…

  • Envisioning the Future: AI’s Role in Preserving and Innovating Cultural Heritage

    Envisioning the Future: AI’s Role in Preserving and Innovating Cultural Heritage

    The article “Artificial Intelligence for Digital Heritage Innovation: Setting up a R&D Agenda for Europe” published in Heritage discusses the transformative potential of AI in cultural heritage, emphasizing its role in preservation, access enhancement, and innovation. It outlines the current state of AI applications, challenges, and opportunities, and proposes a strategic agenda for integrating AI…

  • Article: Teaching Digital Cultural Heritage and Digital Humanities The Current State And Prospects

    Article: Teaching Digital Cultural Heritage and Digital Humanities The Current State And Prospects

    Embark on a journey through the evolving world of Digital Humanities and Digital Cultural Heritage education with this insightful article by Sander Münster and team. Discover the latest trends, challenges, and innovative teaching methods in this field, primarily focusing on Europe with additional insights from the US. Ideal for educators, students, and professionals, this article…

  • Article: Advancements in 3D Heritage Data Aggregation and Enrichment in Europe

    Article: Advancements in 3D Heritage Data Aggregation and Enrichment in Europe

    Discover the latest innovations in 3D heritage technology with Sander Münster’s comprehensive article. Explore how Europe is advancing in 3D heritage data aggregation and enrichment, and learn about the groundbreaking Jena Experimental Repository for the DFG 3D Viewer. This article is a must-read for anyone interested in the intersection of digital technology and cultural heritage…

  • Market Overview Analysis: Digital Archives and Citizen Science

    Market Overview Analysis: Digital Archives and Citizen Science

    Providing value to the cultural heritage field, Topothek developed in partnership with Heritage Innovation Lab a Market Overview Analysis of Digital Archives and Citizen Science.

  • Heritage Innovation Lab: all the info you need

    Heritage Innovation Lab: all the info you need

    Get to know Heritage Innovation Lab and some of the first tech companies offering solutions in our toolset.

  • C4Education 2023 Open Call: 3 new demo cases selected

    C4Education 2023 Open Call: 3 new demo cases selected

    Over the past two weeks, we have implemented an expert evaluation process in which five external reviewers shared their thoughts on the various submissions. Those reviewers were Fausto Vanin, Juan Castro-Cal, Johan Oomen, Michell Zappa and Sabine Fauland.  Based on the input of these reviewers, three projects have been selected out of the 20 submissions…

  • Cultural Appropriation

    Cultural Appropriation

    One way that technology can be used to help avoid cultural appropriation is by creating online platforms that allow members of a cultural group to sell and share their cultural heritage directly. This can help to ensure that the profits and benefits of cultural exchange go directly to the people who are responsible for preserving…

  • XR Technologies

    XR Technologies

    One way that technology can be used to expand the reality of museums and cultural sites is by creating VR and AR experiences that allow visitors to explore and interact with exhibits in new and innovative ways. For example, a VR exhibit could allow visitors to virtually visit a historical site or explore an ancient…

  • Citizen Memories

    Citizen Memories

    One way that technology can be used to help keep citizen memories is by creating online platforms that allow people to share their stories and experiences with others. This can help to ensure that the memories of a community are not lost, and that they can be shared and passed down to future generations.

  • Building a virtual lab

    Building a virtual lab

    On December 15th, 2022 ICARUS – International Centre for Archival Research – host an online lecture inviting Gustavo Nogueira de Menezes, project coordinator of C4Education, to share the efforts on building Heritage Innovation Marketplace.